1. Glyph Metrics
Glyph metrics are, as the name suggests, certain distances associated with each glyph that describe how to position this glyph while creating a text layout.
There are usually two sets of metrics for a single glyph: Those used to represent glyphs in horizontal text layouts (Latin, Cyrillic, Arabic, Hebrew, etc.), and those used to represent glyphs in vertical text layouts (Chinese, Japanese, Korean, Mongolian, etc.).
Note that only a few font formats provide vertical metrics. You can test
whether a given face object contains them by using the macro
FT_HAS_VERTICAL
,
which returns true if appropriate.
Individual glyph metrics can be accessed by first loading the glyph in a
face's glyph slot, then accessing them through the
face->glyph->metrics
structure, whose type is
FT_Glyph_Metrics
.
We will discuss this in more detail below; for now, we only note that it
contains the following fields.
- width
- This is the width of the glyph image's bounding box. It is independent of the layout direction.
- height
- This is the height of the glyph image's bounding box. It is
independent of the layout direction. Be careful not to confuse it
with the ‘height’ field in the
FT_Size_Metrics
structure. - horiBearingX
- For horizontal text layouts, this is the horizontal distance from the current cursor position to the leftmost border of the glyph image's bounding box.
- horiBearingY
- For horizontal text layouts, this is the vertical distance from the current cursor position (on the baseline) to the topmost border of the glyph image's bounding box.
- horiAdvance
- For horizontal text layouts, this is the horizontal distance to increment the pen position when the glyph is drawn as part of a string of text.
- vertBearingX
- For vertical text layouts, this is the horizontal distance from the current cursor position to the leftmost border of the glyph image's bounding box.
- vertBearingY
- For vertical text layouts, this is the vertical distance from the current cursor position (on the baseline) to the topmost border of the glyph image's bounding box.
- vertAdvance
- For vertical text layouts, this is the vertical distance used to increment the pen position when the glyph is drawn as part of a string of text.
As not all fonts do contain vertical metrics, the values of
vertBearingX
, vertBearingY
and vertAdvance
should not be
considered reliable if FT_HAS_VERTICAL
returns false.
The following graphics illustrate the metrics more clearly. In case a distance is directed, it is marked with a single arrow, indicating a positive value. The first image displays horizontal metrics, where the baseline is the horizontal axis.
For vertical text layouts, the baseline is vertical, identical to the
vertical axis. Contrary to all other arrows, bearingX
shows a negative
value in this image.
The metrics found in face->glyph->metrics
are normally expressed in
26.6 pixel format (i.e., 1/64th of pixels), unless you use the
FT_LOAD_NO_SCALE
flag when calling FT_Load_Glyph
or FT_Load_Char
.
In this case, the metrics are expressed in original font units.
The glyph slot object has also a few other interesting fields that eases
a developer's work. You can access them through face->glyph->xxx
,
where xxx
is one of the following fields.
- advance
- This field is a
FT_Vector
that holds the transformed advance for the glyph. That is useful when you are using a transformation throughFT_Set_Transform
, as shown in the rotated text example of part I. Other than that, its value is by default (metrics.horiAdvance,0), unless you specifyFT_LOAD_VERTICAL
when loading the glyph image; it is then (0,metrics.vertAdvance). - linearHoriAdvance
- This field contains the linearly scaled value of the glyph's
horizontal advance width. Indeed, the value of
metrics.horiAdvance
that is returned in the glyph slot is normally rounded to integer pixel coordinates (i.e., being a multiple of 64) by the font driver that actually loads the glyph image.linearHoriAdvance
is a 16.16 fixed-point number that gives the value of the original glyph advance width in 1/65536th of pixels. It can be use to perform pseudo device-independent text layouts. - linearVertAdvance
- This is the similar to
linearHoriAdvance
but for the glyph's vertical advance height. Its value is only reliable if the font face contains vertical metrics.
2. Managing Glyph Images
The glyph image that is loaded in a glyph slot can be converted into a
bitmap, either by using FT_LOAD_RENDER
when loading it, or by calling
FT_Render_Glyph
.
Each time you load a new glyph image, the previous one is erased from
the glyph slot.
There are situations, however, where you may need to extract this image from the glyph slot in order to cache it within your application, and even perform additional transformations and measures on it before converting it to a bitmap.
The FreeType 2 API has a specific extension that is capable of dealing
with glyph images in a flexible and generic way. To use it, you first
need to include the
FT_GLYPH_H
header file.
#include FT_GLYPH_H
a.Extracting the Glyph Image
You can extract a single glyph image very easily. Here some code that shows how to do it.
FT_Glyph glyph; /* a handle to the glyph image */
...
error = FT_Load_Glyph( face, glyph_index, FT_LOAD_NORMAL );
if ( error ) { ... }
error = FT_Get_Glyph( face->glyph, &glyph );
if ( error ) { ... }
The following steps are performed.
- Create a variable named
glyph
, of typeFT_Glyph
. This is a handle (pointer) to an individual glyph image. - Load the glyph image in the normal way into the face's glyph slot.
We don't use
FT_LOAD_RENDER
because we want to grab a scalable glyph image that we can transform later on. - Copy the glyph image from the slot into a new
FT_Glyph
object by callingFT_Get_Glyph
. This function returns an error code and setsglyph
.
It is important to note that the extracted glyph is in the same format
as the original one that is still in the slot. For example, if we are
loading a glyph from a TrueType font file, the glyph image is really a
scalable vector outline. You can access the field glyph->format
if you
want to know exactly how the glyph is modeled and stored.
A new glyph object can be destroyed with a call to
FT_Done_Glyph
.
The glyph object contains exactly one glyph image and a 2D vector
representing the glyph's advance in 16.16 fixed-point coordinates. The
latter can be accessed directly as glyph->advance
Note that unlike other FreeType objects, the library doesn't keep a
list of all allocated glyph objects. This means you have to destroy them
yourself instead of relying on FT_Done_FreeType
doing all the
clean-up.
b. Transforming & Copying the Glyph Image
If the glyph image is scalable (i.e., if glyph->format
is not equal to
FT_GLYPH_FORMAT_BITMAP
), it is possible to transform the image anytime
by a call to
FT_Glyph_Transform
.
You can also copy a single glyph image with
FT_Glyph_Copy
.
FT_Glyph glyph, glyph2;
FT_Matrix matrix;
FT_Vector delta;
... load glyph image in `glyph' ...
/* copy glyph to glyph2 */
error = FT_Glyph_Copy( glyph, &glyph2 );
if ( error ) { ... could not copy (out of memory) ... }
/* translate `glyph' */
delta.x = -100 * 64; /* coordinates are in 26.6 pixel format */
delta.y = 50 * 64;
FT_Glyph_Transform( glyph, 0, &delta );
/* transform glyph2 (horizontal shear) */
matrix.xx = 0x10000L;
matrix.xy = 0.12 * 0x10000L;
matrix.yx = 0;
matrix.yy = 0x10000L;
FT_Glyph_Transform( glyph2, &matrix, 0 );
Note that the 2×2 transformation matrix is always applied to the 16.16 advance vector in the glyph; you thus don't need to recompute it.
c. Measuring the Glyph Image
You can also retrieve the control (bounding) box of any glyph image
(scalable or not) through the
FT_Glyph_Get_CBox
function.
FT_BBox bbox;
...
FT_Glyph_Get_CBox( glyph, bbox_mode, &bbox );
Coordinates are relative to the glyph origin (0,0), using the y upwards convention. This function takes a special argument, the bbox mode, to indicate how box coordinates are expressed.
If the glyph has been loaded with FT_LOAD_NO_SCALE
, bbox_mode
must
be set to FT_GLYPH_BBOX_UNSCALED
to get unscaled font units in 26.6
pixel format. The value FT_GLYPH_BBOX_SUBPIXELS
is another name for
this constant.
Note that the box's maximum coordinates are exclusive, which means that you can always compute the width and height of the glyph image (regardless of using integer or 26.6 coordinates) with a simple subtraction.
width = bbox.xMax - bbox.xMin;
height = bbox.yMax - bbox.yMin;
Note also that for 26.6 coordinates, if FT_GLYPH_BBOX_GRIDFIT
is used
as the bbox mode, the coordinates are also grid-fitted, which
corresponds to the following four lines of pseudo-code.
bbox.xMin = FLOOR( bbox.xMin )
bbox.yMin = FLOOR( bbox.yMin )
bbox.xMax = CEILING( bbox.xMax )
bbox.yMax = CEILING( bbox.yMax )
To get the bbox in integer pixel coordinates, set bbox_mode
to
FT_GLYPH_BBOX_TRUNCATE
.
Finally, to get the bounding box in grid-fitted pixel coordinates, set
bbox_mode
to FT_GLYPH_BBOX_PIXELS
.
[Computing exact bounding boxes can be done with function
FT_Outline_Get_BBox
,
at the cost of slower execution. You probably don't need it with the
possible exception of rotated glyphs.]
d. Converting the Glyph Image to a Bitmap
You may need to convert the glyph object to a bitmap once you have
conveniently cached or transformed it. This can be done easily with the
FT_Glyph_To_Bitmap
function,
which handles any glyph object.
FT_Vector origin;
origin.x = 32; /* 1/2 pixel in 26.6 format */
origin.y = 0;
error = FT_Glyph_To_Bitmap(
&glyph,
render_mode,
&origin,
1 ); /* destroy original image == true */
Some notes.
- The first parameter is the address of the source glyph's handle. When the function is called, it reads it to access the source glyph object. After the call, the handle points to a new glyph object that contains the rendered bitmap.
- The second parameter is a standard render mode to specify what kind
of bitmap we want. For example, it can be
FT_RENDER_MODE_DEFAULT
for an 8-bit anti-aliased pixmap, orFT_RENDER_MODE_MONO
for a 1-bit monochrome bitmap. - The third parameter is a pointer to a two-dimensional vector to translate the source glyph image before the conversion. After the call, the source image is translated back to its original position (and is thus left unchanged). If you do not need to translate the source glyph before rendering, set this pointer to NULL.
- The last parameter is a boolean that indicates whether the source glyph object should be destroyed by the function. If false, the original glyph object is never destroyed, even if its handle is lost (it is up to client applications to keep it).
The new glyph object always contains a bitmap (if no error is returned),
and you must typecast its handle to the FT_BitmapGlyph
type in order
to access its content. This type is a sort of ‘subclass’ of FT_Glyph
that contains additional fields (see
FT_BitmapGlyphRec
).
- left
- Just like the
bitmap_left
field of a glyph slot, this is the horizontal distance from the glyph origin (0,0) to the leftmost pixel of the glyph bitmap. It is expressed in integer pixels. - top
- Just like the
bitmap_top
field of a glyph slot, this is the vertical distance from the glyph origin (0,0) to the topmost pixel of the glyph bitmap (more precise, to the pixel just above the bitmap). This distance is expressed in integer pixels, and is positive for upwards y. - bitmap
- This is a bitmap descriptor for the glyph object, just like the
bitmap
field in a glyph slot.
3. Global Glyph Metrics
Unlike glyph metrics, global metrics are used to describe distances and features of a whole font face. They can be expressed either in 26.6 pixel format or in (unscaled) font units for scalable formats.
a. Design global metrics
For scalable formats, all global metrics are expressed in font units in
order to be later scaled to the device space, according to the rules
described in the last section of this tutorial part. You can access them
directly as fields of an FT_Face
handle.
However, you need to check that the font face's format is scalable
before using them. One can do it with macro FT_IS_SCALABLE
, which
returns true when appropriate.
Here a table of the global design metrics for scalable faces.
- units_per_EM
- This is the size of the EM square for the font face. It is used by scalable formats to scale design coordinates to device pixels, as described in the last section of this tutorial part. Its value usually is 2048 (for TrueType) or 1000 (for Type 1 or CFF), but other values are possible, too. It is set to 1 for fixed-size formats like FNT, FON, PCF, or BDF.
- bbox
- The global bounding box is defined as the smallest rectangle that can enclose all the glyphs in a font face.
- ascender
- The ascender is the vertical distance from the horizontal baseline
to the highest ‘character’ coordinate in a font face. Unfortunately,
font formats don't define the ascender in a uniform way. For some
formats, it represents the ascent of all capital latin characters
(without accents), for others it is the ascent of the highest
accented character, and finally, other formats define it as being
equal to
bbox.yMax
. - descender
- The descender is the vertical distance from the horizontal baseline
to the lowest ‘character’ coordinate in a font face. Unfortunately,
font formats don't define the descender in a uniform way. For some
formats, it represents the descent of all capital latin characters
(without accents), for others it is the ascent of the lowest
accented character, and finally, other formats define it as being
equal to
bbox.yMin
. This field is negative for values below the baseline. - height
- This field represents a default line spacing (i.e., the baseline-to-baseline distance) when writing text with this font. Note that it usually is larger than the sum of the ascender and descender taken as absolute values. There is also no guarantee that no glyphs extend above or below subsequent baselines when using this distance – think of it as a value the designer of the font finds appropriate.
- max_advance_width
- This field gives the maximum horizontal cursor advance for all glyphs in the font. It can be used to quickly compute the maximum advance width of a string of text. It doesn't correspond to the maximum glyph image width!
- max_advance_height
- Same as
max_advance_width
but for vertical text layout. - underline_position
- When displaying or rendering underlined text, this value corresponds to the vertical position, relative to the baseline, of the underline bar's center. It is negative if it is below the baseline.
- underline_thickness
- When displaying or rendering underlined text, this value corresponds to the vertical thickness of the underline.
Notice that the values of the ascender and the descender are not reliable (due to various discrepancies in font formats), unfortunately.
b. Scaled Global Metrics
Each size object also contains a scaled version of some of the global
metrics described above, to be directly accessed through the
face->size->metrics
structure (of type
FT_Size_Metrics
).
No grid-fitting is performed for those values. They are also
completely independent of any hinting process. In other words, don't
rely on them to get exact metrics at the pixel level. They are expressed
in 26.6 pixel format but rounded for historical reasons.
- ascender
- The scaled version of the original design ascender; rounded up to an integer value.
- descender
- The scaled version of the original design descender, rounded down to an integer value.
- height
-
The scaled version of the original design text height (the vertical distance from one baseline to the next). This is probably the only field you should really use in this structure. It is rounded to an integer value.
Be careful not to confuse it with the ‘height’ field in the
FT_Glyph_Metrics
structure. - max_advance
- The scaled version of the original design maximum advance, rounded to an integer value.
Note that the face->size->metrics
structure contains other fields that
are used to scale design coordinates to device space. They are described
in the last section.
c. Kerning
Kerning is the process of adjusting the position of two subsequent glyph images in a string of text in order to improve the general appearance of text. For example, if a glyph for an uppercase ‘A’ is followed by a glyph for an uppercase ‘V’, the space between the two glyphs can be slightly reduced to avoid extra ‘diagonal whitespace’.
Note that in theory kerning can happen both in the horizontal and vertical direction between two glyphs; however, it only happens in a single direction in nearly all cases.
Not all font formats contain kerning information, and not all kerning formats are supported by FreeType; in particular, for TrueType fonts, the API can only access kerning via the ‘kern’ table. [OpenType kerning via the ‘GPOS’ table is not supported!]{.important} You need a higher-level library like HarfBuzz, Pango, or ICU, since GPOS kerning requires contextual string handling.
Sometimes, the font file is associated with an additional file that
contains various glyph metrics, including kerning, but no glyph images.
A good example is the Type 1 format where glyph images are stored in
files with extension .pfa
or .pfb
, while kerning metrics can be
found in files with extension .afm
or .pfm
.
FreeType 2 allows you to deal with this, by providing the
FT_Attach_File
and
FT_Attach_Stream
APIs. Both functions are used to load additional metrics into a face
object by reading them from an additional format-specific file. Here an
example, opening a Type 1 font.
error = FT_New_Face( library, "/usr/share/fonts/cour.pfb",
0, &face );
if ( error ) { ... }
error = FT_Attach_File( face, "/usr/share/fonts/cour.afm" );
if ( error )
{ ... could not read kerning and additional metrics ... }
Note that FT_Attach_Stream
is similar to FT_Attach_File
except that
it doesn't take a C string to name the extra file but an
FT_Stream
handle. Also, reading a metrics file is in no way mandatory.
Finally, the file attachment APIs are very generic and can be used to load any kind of extra information for a given face. The nature of the additional content is entirely font format specific.
FreeType 2 allows you to retrieve the kerning information between two
glyphs through the
FT_Get_Kerning
function.
FT_Vector kerning;
...
error = FT_Get_Kerning( face, /* handle to face object */
left, /* left glyph index */
right, /* right glyph index */
kerning_mode, /* kerning mode */
&kerning ); /* target vector */
This function takes a handle to a face object, the indices of the left and right glyph for which the kerning value is desired, an integer, called the kerning mode, and a pointer to a destination vector that receives the corresponding distances.
The kerning mode is very similar to the bbox mode described in a previous section. It is a enumeration that indicates how the kerning distances are expressed in the target vector.
The default value is FT_KERNING_DEFAULT
, which has value 0. It
corresponds to kerning distances expressed in 26.6 grid-fitted pixels
(which means that the values are multiples of 64). For scalable formats,
this means that the design kerning distance is scaled, then rounded.
The value FT_KERNING_UNFITTED
corresponds to kerning distances
expressed in 26.6 unfitted pixels (i.e., that do not correspond to
integer coordinates). It is the design kerning distance that is scaled
without rounding.
Finally, the value FT_KERNING_UNSCALED
indicates to return the design
kerning distance, expressed in font units. You can later scale it to the
device space using the computations explained in the last section of
this part.
Note that the ‘left’ and ‘right’ positions correspond to the visual order of the glyphs in the string of text. This is important for bidirectional or right-to-left text.
4. Simple Text Rendering: Kerning and Centering
In order to show off what we have just learned, we now demonstrate how to modify the example code that was provided in part I to render a string of text, and enhance it to support kerning and delayed rendering.
a. Kerning Support
Adding support for kerning to our code is trivial, as long as we consider that we are still dealing with a left-to-right script like Latin. We simply need to retrieve the kerning distance between two glyphs in order to alter the pen position appropriately.
FT_GlyphSlot slot = face->glyph; /* a small shortcut */
FT_UInt glyph_index;
FT_Bool use_kerning;
FT_UInt previous;
int pen_x, pen_y, n;
... initialize library ...
... create face object ...
... set character size ...
pen_x = 300;
pen_y = 200;
use_kerning = FT_HAS_KERNING( face );
previous = 0;
for ( n = 0; n < num_chars; n++ )
{
/* convert character code to glyph index */
glyph_index = FT_Get_Char_Index( face, text[n] );
/* retrieve kerning distance and move pen position */
if ( use_kerning && previous && glyph_index )
{
FT_Vector delta;
FT_Get_Kerning( face, previous, glyph_index,
FT_KERNING_DEFAULT, &delta );
pen_x += delta.x >> 6;
}
/* load glyph image into the slot (erase previous one) */
error = FT_Load_Glyph( face, glyph_index, FT_LOAD_RENDER );
if ( error )
continue; /* ignore errors */
/* now draw to our target surface */
my_draw_bitmap( &slot->bitmap,
pen_x + slot->bitmap_left,
pen_y - slot->bitmap_top );
/* increment pen position */
pen_x += slot->advance.x >> 6;
/* record current glyph index */
previous = glyph_index;
}
We are done. Some notes.
- As kerning is determined by glyph indices, we need to explicitly
convert our character codes into glyph indices, then later call
FT_Load_Glyph
instead ofFT_Load_Char
. - We use a boolean named
use_kerning
, which is set to the result of the macroFT_HAS_KERNING
. It is certainly faster not to callFT_Get_Kerning
when we know that the font face does not contain kerning information. - We move the position of the pen before a new glyph is drawn.
- We initialize the variable
previous
with the value 0, which always corresponds to the ‘missing glyph’ (also called.notdef
in the PostScript world). There is never any kerning distance associated with this glyph. - We do not check the error code returned by
FT_Get_Kerning
. This is because the function always sets the content ofdelta
to (0,0) if an error occurs.
b. Centering
Our code begins to become interesting but it is still a bit too simple for normal use. For example, the position of the pen is determined before we do the rendering; normally, you would rather determine the layout of the text and measure it before computing its final position (centering, etc.), or perform things like word-wrapping.
Let us now decompose our text rendering function into two distinct but successive parts: The first one positions individual glyph images on the baseline, while the second one renders the glyphs. As we will see, this has many advantages.
We thus start by storing individual glyph images, as well as their position on the baseline.
FT_GlyphSlot slot = face->glyph; /* a small shortcut */
FT_UInt glyph_index;
FT_Bool use_kerning;
FT_UInt previous;
int pen_x, pen_y, n;
FT_Glyph glyphs[MAX_GLYPHS]; /* glyph image */
FT_Vector pos [MAX_GLYPHS]; /* glyph position */
FT_UInt num_glyphs;
... initialize library ...
... create face object ...
... set character size ...
pen_x = 0; /* start at (0,0) */
pen_y = 0;
num_glyphs = 0;
use_kerning = FT_HAS_KERNING( face );
previous = 0;
for ( n = 0; n < num_chars; n++ )
{
/* convert character code to glyph index */
glyph_index = FT_Get_Char_Index( face, text[n] );
/* retrieve kerning distance and move pen position */
if ( use_kerning && previous && glyph_index )
{
FT_Vector delta;
FT_Get_Kerning( face, previous, glyph_index,
FT_KERNING_DEFAULT, &delta );
pen_x += delta.x >> 6;
}
/* store current pen position */
pos[num_glyphs].x = pen_x;
pos[num_glyphs].y = pen_y;
/* load glyph image into the slot without rendering */
error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
if ( error )
continue; /* ignore errors, jump to next glyph */
/* extract glyph image and store it in our table */
error = FT_Get_Glyph( face->glyph, &glyphs[num_glyphs] );
if ( error )
continue; /* ignore errors, jump to next glyph */
/* increment pen position */
pen_x += slot->advance.x >> 6;
/* record current glyph index */
previous = glyph_index;
/* increment number of glyphs */
num_glyphs++;
}
This is a very slight variation of our previous code; we extract each glyph image from the slot, then store it, along with the corresponding position, in our tables.
Note also that pen_x
contains the total advance for the string of
text. We can now compute the bounding box of the text string with a
simple function.
void compute_string_bbox( FT_BBox *abbox )
{
FT_BBox bbox;
FT_BBox glyph_bbox;
/* initialize string bbox to "empty" values */
bbox.xMin = bbox.yMin = 32000;
bbox.xMax = bbox.yMax = -32000;
/* for each glyph image, compute its bounding box, */
/* translate it, and grow the string bbox */
for ( n = 0; n < num_glyphs; n++ )
{
FT_Glyph_Get_CBox( glyphs[n], ft_glyph_bbox_pixels,
&glyph_bbox );
glyph_bbox.xMin += pos[n].x;
glyph_bbox.xMax += pos[n].x;
glyph_bbox.yMin += pos[n].y;
glyph_bbox.yMax += pos[n].y;
if ( glyph_bbox.xMin < bbox.xMin )
bbox.xMin = glyph_bbox.xMin;
if ( glyph_bbox.yMin < bbox.yMin )
bbox.yMin = glyph_bbox.yMin;
if ( glyph_bbox.xMax > bbox.xMax )
bbox.xMax = glyph_bbox.xMax;
if ( glyph_bbox.yMax > bbox.yMax )
bbox.yMax = glyph_bbox.yMax;
}
/* check that we really grew the string bbox */
if ( bbox.xMin > bbox.xMax )
{
bbox.xMin = 0;
bbox.yMin = 0;
bbox.xMax = 0;
bbox.yMax = 0;
}
/* return string bbox */
*abbox = bbox;
}
The resulting bounding box dimensions are expressed in integer pixels and can then be used to compute the final pen position before rendering the string.
In general, the above function does not compute an exact bounding box
of a string! As soon as hinting is involved, glyph dimensions must be
derived from the resulting outlines. For anti-aliased pixmaps,
FT_Outline_Get_BBox
then yields proper results. In case you need 1-bit
monochrome bitmaps, it is even necessary to actually render the glyphs
because the rules for the conversion from outline to bitmap can also be
controlled by hinting instructions (cf. dropout
control).
/* compute string dimensions in integer pixels */
string_width = string_bbox.xMax - string_bbox.xMin;
string_height = string_bbox.yMax - string_bbox.yMin;
/* compute start pen position in 26.6 Cartesian pixels */
start_x = ( ( my_target_width - string_width ) / 2 ) * 64;
start_y = ( ( my_target_height - string_height ) / 2 ) * 64;
for ( n = 0; n < num_glyphs; n++ )
{
FT_Glyph image;
FT_Vector pen;
image = glyphs[n];
pen.x = start_x + pos[n].x;
pen.y = start_y + pos[n].y;
error = FT_Glyph_To_Bitmap( &image, FT_RENDER_MODE_NORMAL,
&pen, 0 );
if ( !error )
{
FT_BitmapGlyph bit = (FT_BitmapGlyph)image;
my_draw_bitmap( bit->bitmap,
bit->left,
my_target_height - bit->top );
FT_Done_Glyph( image );
}
}
Some remarks.
- The pen position is expressed in the Cartesian space (i.e., y upwards).
- We call
FT_Glyph_To_Bitmap
with thedestroy
parameter set to 0 (false), in order to avoid destroying the original glyph image. The new glyph bitmap is accessed throughimage
after the call and is typecast toFT_BitmapGlyph
. - We use translation when calling
FT_Glyph_To_Bitmap
. This ensures that theleft
andtop
fields of the bitmap glyph object are already set to the correct pixel coordinates in the Cartesian space. - Of course, we still need to convert pixel coordinates from Cartesian
to device space before rendering, hence the
my_target_height - bitmap->top
in the call tomy_draw_bitmap
.
The same loop can be used to render the string anywhere on our display surface, without the need to reload our glyph images each time.
5. Advanced Text Rendering: Transformation and Centering and Kerning
We are now going to modify our code in order to be able to easily transform the rendered string, for example, to rotate it. First, some minor improvements.
a. Packing and Translating Glyphs
We start by packing the information related to a single glyph image into a single structure instead of parallel arrays.
typedef struct TGlyph_
{
FT_UInt index; /* glyph index */
FT_Vector pos; /* glyph origin on the baseline */
FT_Glyph image; /* glyph image */
} TGlyph, *PGlyph;
We also translate each glyph image directly after it is loaded to its position on the baseline at load time. As we will see, this has several advantages. Here is our new glyph sequence loader.
FT_GlyphSlot slot = face->glyph; /* a small shortcut */
FT_UInt glyph_index;
FT_Bool use_kerning;
FT_UInt previous;
int pen_x, pen_y, n;
TGlyph glyphs[MAX_GLYPHS]; /* glyphs table */
PGlyph glyph; /* current glyph in table */
FT_UInt num_glyphs;
... initialize library ...
... create face object ...
... set character size ...
pen_x = 0; /* start at (0,0) */
pen_y = 0;
num_glyphs = 0;
use_kerning = FT_HAS_KERNING( face );
previous = 0;
glyph = glyphs;
for ( n = 0; n < num_chars; n++ )
{
glyph->index = FT_Get_Char_Index( face, text[n] );
if ( use_kerning && previous && glyph->index )
{
FT_Vector delta;
FT_Get_Kerning( face, previous, glyph->index,
FT_KERNING_MODE_DEFAULT, &delta );
pen_x += delta.x >> 6;
}
/* store current pen position */
glyph->pos.x = pen_x;
glyph->pos.y = pen_y;
error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
if ( error ) continue;
error = FT_Get_Glyph( face->glyph, &glyph->image );
if ( error ) continue;
/* translate the glyph image now */
FT_Glyph_Transform( glyph->image, 0, &glyph->pos );
pen_x += slot->advance.x >> 6;
previous = glyph->index;
/* increment number of glyphs */
glyph++;
}
/* count number of glyphs loaded */
num_glyphs = glyph - glyphs;
Note that translating glyphs now has several advantages. The first one is that we don't need to translate the glyph bbox when we compute the string's bounding box.
void compute_string_bbox( FT_BBox *abbox )
{
FT_BBox bbox;
bbox.xMin = bbox.yMin = 32000;
bbox.xMax = bbox.yMax = -32000;
for ( n = 0; n < num_glyphs; n++ )
{
FT_BBox glyph_bbox;
FT_Glyph_Get_CBox( glyphs[n], ft_glyph_bbox_pixels,
&glyph_bbox );
if (glyph_bbox.xMin < bbox.xMin)
bbox.xMin = glyph_bbox.xMin;
if (glyph_bbox.yMin < bbox.yMin)
bbox.yMin = glyph_bbox.yMin;
if (glyph_bbox.xMax > bbox.xMax)
bbox.xMax = glyph_bbox.xMax;
if (glyph_bbox.yMax > bbox.yMax)
bbox.yMax = glyph_bbox.yMax;
}
if ( bbox.xMin > bbox.xMax )
{
bbox.xMin = 0;
bbox.yMin = 0;
bbox.xMax = 0;
bbox.yMax = 0;
}
*abbox = bbox;
}
With the above modifications, the compute_string_bbox
function can now
compute the bounding box of a transformed glyph string, which allows
further code simplications.
FT_BBox bbox;
FT_Matrix matrix;
FT_Vector delta;
... load glyph sequence ...
... set up `matrix' and `delta' ...
/* transform glyphs */
for ( n = 0; n < num_glyphs; n++ )
FT_Glyph_Transform( glyphs[n].image, &matrix, &delta );
/* compute bounding box of transformed glyphs */
compute_string_bbox( &bbox );
b. Rendering a Transformed Glyph Sequence
However, directly transforming the glyphs in our sequence is not a good idea if we want to reuse them in order to draw the text string with various angles or transformations. It is better to perform the affine transformation just before the glyph is rendered.
FT_Vector start;
FT_Matrix matrix;
FT_Glyph image;
FT_Vector pen;
FT_BBox bbox;
/* get bbox of original glyph sequence */
compute_string_bbox( &string_bbox );
/* compute string dimensions in integer pixels */
string_width = (string_bbox.xMax - string_bbox.xMin) / 64;
string_height = (string_bbox.yMax - string_bbox.yMin) / 64;
/* set up start position in 26.6 Cartesian space */
start.x = ( ( my_target_width - string_width ) / 2 ) * 64;
start.y = ( ( my_target_height - string_height ) / 2 ) * 64;
/* set up transform (a rotation here) */
matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L );
matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L );
matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L );
matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L );
pen = start;
for ( n = 0; n < num_glyphs; n++ )
{
/* create a copy of the original glyph */
error = FT_Glyph_Copy( glyphs[n].image, &image );
if ( error ) continue;
/* transform copy (this will also translate it to the */
/* correct position */
FT_Glyph_Transform( image, &matrix, &pen );
/* check bounding box; if the transformed glyph image */
/* is not in our target surface, we can avoid rendering it */
FT_Glyph_Get_CBox( image, ft_glyph_bbox_pixels, &bbox );
if ( bbox.xMax <= 0 || bbox.xMin >= my_target_width ||
bbox.yMax <= 0 || bbox.yMin >= my_target_height )
continue;
/* convert glyph image to bitmap (destroy the glyph copy!) */
error = FT_Glyph_To_Bitmap(
&image,
FT_RENDER_MODE_NORMAL,
0, /* no additional translation */
1 ); /* destroy copy in "image" */
if ( !error )
{
FT_BitmapGlyph bit = (FT_BitmapGlyph)image;
my_draw_bitmap( bit->bitmap,
bit->left,
my_target_height - bit->top );
/* increment pen position -- */
/* we don't have access to a slot structure, */
/* so we have to use advances from glyph structure */
/* (which are in 16.16 fixed float format) */
pen.x += image.advance.x >> 10;
pen.y += image.advance.y >> 10;
FT_Done_Glyph( image );
}
}
There are a few changes compared to the original version of this code.
- We keep the original glyph images untouched; instead, we transform a copy.
- We perform clipping computations in order to avoid rendering and drawing glyphs that are not within our target surface.
- We always destroy the copy when calling
FT_Glyph_To_Bitmap
in order to get rid of the transformed scalable image. Note that the image is not destroyed if the function returns an error code (which is whyFT_Done_Glyph
is only called within the compound statement). - The translation of the glyph sequence to the start pen position is
integrated into the call to
FT_Glyph_Transform
instead ofFT_Glyph_To_Bitmap
.
It is possible to call this function several times to render the string
with different angles, or even change the way start
is computed in
order to move it to different place.
This code is the basis of the FreeType 2 demonstration program named
ftstring.c
.
It could be easily extended to perform advanced text layout or
word-wrapping in the first part, without changing the second one.
Note, however, that a normal implementation would use a glyph cache in order to reduce memory needs. For example, let us assume that our text string is ‘FreeType’. We would store three identical glyph images in our table for the letter ‘e’, which isn't optimal (especially when you consider longer lines of text, or even whole pages).
A FreeType demo program that shows how glyph caching can be implemented
is
ftview.c
.
In general, ‘ftview’ is the main program used by the FreeType developer
team to check the validity of loading, parsing, and rendering fonts.
Another very useful demo program is
ftdiff.c
,
demonstrating the use and the optical results of the various rendering
and hinting modes provided by FreeType. In particular, it also
demonstrates how to do sub-pixel positioning (for unhinted glyphs and
‘light’ hinting mode) – all code in this tutorial assumes integer
coordinates.
6. Accessing Metrics in Design Font Units, and Scaling Them
Scalable font formats usually store a single vectorial image, called an
outline, for each glyph in a face. Each outline is defined in an
abstract grid called the design space, with coordinates expressed in
font units. When a glyph image is loaded, the font driver usually
scales the outline to device space according to the current character
pixel size found in an
FT_Size
object. The
driver may also modify the scaled outline in order to significantly
improve its appearance on a pixel-based surface (a process known as
hinting or grid-fitting).
This section describes how design coordinates are scaled to the device space, and how to read glyph outlines and metrics in font units. This is important for a number of things.
- ‘True’ WYSIWYG text layout.
- Accessing font content for conversion or analysis purposes.
a. Scaling Distances to Device Space
Design coordinates are scaled to the device space using a simple scaling transformation whose coefficients are computed with the help of the character pixel size.
device_x = design_x * x_scale
device_y = design_y * y_scale
x_scale = pixel_size_x / EM_size
y_scale = pixel_size_y / EM_size
Here, the value EM_size
is font-specific and corresponds to the size
of an abstract square of the design space (called the EM), which is
used by font designers to create glyph images. It is thus expressed in
font units. It is also accessible directly for scalable font formats as
face->units_per_EM
. You should check that a font face contains
scalable glyph images by using the FT_IS_SCALABLE
macro, which returns
true if appropriate.
When you call the function
FT_Set_Pixel_Sizes
,
you are specifying integer values of pixel_size_x
and pixel_size_y
FreeType shall use. The library will immediately compute the values of
x_scale
and y_scale
.
When you call the function
FT_Set_Char_Size
,
you are specifying the character size in physical points, which is
used, along with the device's resolutions, to compute the character
pixel size and the corresponding scaling factors. Here, the scaling
factors can correspond to fractional ppem values.
Note that after calling any of these two functions, you can access the
values of the character pixel size and scaling factors as fields of the
face->size->metrics
structure.
- x_ppem
- The field name stands for ‘x pixels per EM’; this is the horizontal
size rounded to integer pixels of the EM square, which also is the
horizontal character pixel size, called
pixel_size_x
in the above example. - y_ppem
- The field name stands for ‘y pixels per EM’; this is the vertical
size rounded to integer pixels of the EM square, which also is the
vertical character pixel size, called
pixel_size_y
in the above example. - x_scale
- This is a 16.16 fixed-point scale to directly scale horizontal distances from design space to 1/64th of device pixels.
- y_scale
- This is a 16.16 fixed-point scale to directly scale vertical distances from design space to 1/64th of device pixels.
You can scale a distance expressed in font units to 26.6 pixel format
directly with the help of the
FT_MulFix
function.
/* convert design distances to 1/64th of pixels */
pixels_x = FT_MulFix( design_x, face->size->metrics.x_scale );
pixels_y = FT_MulFix( design_y, face->size->metrics.y_scale );
Alternatively, you can also scale the value directly by using doubles.
FT_Size_Metrics* metrics = &face->size->metrics; /* shortcut */
double pixels_x, pixels_y;
double x_scale, y_scale;
/* compute floating point scale factors */
x_scale = face->size->metrics.x_scale / 65536.0;
y_scale = face->size->metrics.y_scale / 65536.0;
/* convert design distances to floating point pixels */
pixels_x = design_x * x_scale;
pixels_y = design_y * y_scale;
b. Accessing Design Metrics (Glyph & Global)
You can access glyph metrics in font units simply by specifying the
FT_LOAD_NO_SCALE
bit flag in FT_Load_Glyph
or FT_Load_Char
. The
metrics returned in face->glyph->metrics
will all be in font units.
You can access unscaled kerning data using the
FT_KERNING_MODE_UNSCALED
mode.
Finally, a few global metrics are available directly in font units as
fields of the FT_Face
handle, as described in section 3
of this part.
Conclusion
This is the end of the second part of the FreeType tutorial. You are now able to access glyph metrics, manage glyph images, and render text much more intelligently (kerning, measuring, transforming & caching); this is sufficient knowledge to build a pretty decent text service on top of FreeType.
The demo programs in the ‘ft2demos’ bundle (especially ‘ftview’) are a kind of reference implementation, and are a good resource to turn to for answers. They also show how to use additional features, such as the glyph stroker and cache.